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Choose your story games
Choose your story games













choose your story games

That had the advantage of making the idea look like it had been brewing for years! All the joke ones, the business ideas where I registered the Twitter account before realising it was a waste of time, and the accounts which I had simply forgotten about. So, I went back through my email history and found every single Twitter account I'd signed up for. Frankly, I didn't much fancy my chances with them.

choose your story games

It turns out that there are a lot of dodgy websites which will sell you Twitter accounts. So, how did I get all the other Twitter accounts? They don't want bulk accounts created and used for spamming their users. That's a fair enough policy from Twitter. I used my phones' data connection - but even that only netted me half a dozen more.

choose your story games

I tried different browsers, proxies, clearing cookies - all to no avail. I found I could create two accounts at most. Twitter won't allow you to sign up to multiple accounts from the same IP address. I thought it would be a bit of a laborious process to sign up and configure them.Īfter I had created the first two accounts, I hit a snag. The CYOA I have written is modest - there are only 23 "points" in my story. It's intuitive to use, and gives you several options for how people can play the game - including publishing it as an ebook.Īfter writing the story, it was time to publish it on Twitter. InkleWriter really is a fabulous piece of software. Then, as your paths get more tangled and interlinked, you can switch to a "map" view: You start by writing in a fairly linear fashion: It's a web tool specifically for writing Interactive Fiction. Instead, I used the marvellous InkleWriter. You can start with a large sheet of paper, or post-it notes and string, or trying to write an interlinking HTML document - but that's effort! Crafting The Storyĭrawing out the paths for a CYOA is surprisingly hard. I thought I'd try my hand at creating a viral "teaser trailer" for Timothy's book. It's creepy tones inspired me to see if I could write that well. I had also just finished reading The Wanderer by Timothy J Jarvis - an eldritch horror novel. While it was great fun watching the tweets roll by, I thought it would be more fun to allow people to direct the action themselves. Luckily got away with no scratches, but wish I had someone to watch my back. Last Hallowe'en Mel Seckington started live-Tweeting the horror that was unfolding in London.Ĭrap. That is, you need to write a Tweet before you can point a URL at it.

  • You have to write the game in a linear fashion.
  • It's easy to see the whole game just by scrolling through the Twitter feed.
  • If you're using an app, you're likely to be redirected to your web browser.
  • URLs also don't work well if users are not on the Twitter website.
  • So two choices really reduces the amount of space you have for story telling. That's certainly a time-saver for the creator (as we shall see) but has a few disadvantages. What's interesting is that they both use URLs to direct the user to the next step of the game. Jonah Peretti March 19, got a 3day weekend to go anywhere, ready? You’re assigned a dangerous mission to save the world! Do you 1) or 2) I'm by no means the first person to attempt running a CYOA on Twitter. I've created a "Choose You Own Adventure" on Twitter. This blog post briefly discusses how I did it - and what pitfalls I discovered when creating it. I've spent the last few days writing a Choose Your Own Adventure (CYOA) game on Twitter.















    Choose your story games