

These maps always have a lot of clutter: large outcroppings, buildings, deep ravines, mountains, anything to visually get in your way. This is the strangest design choice for me because you have to move the map a lot. So, you have parts of the game that are an ARPG, where you have a small party that goes exploring on a map or dungeon, using abilities on hotkeys, moving the map with cursor, and rotating the map with Page Up/Page Down. The screen almost always feels incredibly cluttered. So the story is solid and interesting, but there are simply choices that make it awkward and clumsy. This is not a world that appreciates magic users, thanks to the Mage Wars. This is a tale of heartache, and how cruel the world is. over and over again! So it was confusing, and I won’t lie that I laughed quite hard at these serious, gritty, world-weary soldiers using the word “heck” in a serious moment. is “heck” a swear word in this game? Because for the first several hours, I only heard heck, until a pivotal, spoiler moment in the game, where there’s a barrage of f-bombs, just. Between that and the on-again-off-again swearing. It doesn’t hurt the game in any way, but it does hurt the immersion experience plenty. You’ll be listening to someone say something, and as soon as their line was finished, the next person starts speaking with no gap between them.

While the story is completed voice-acted, one of the major drawbacks to it is that lines run together a bunch. The game waffles a lot between vile swearing and “heck” a lot. But I love the presentation of the characters, and how they interact with one another. The idea of a sudden magical curse or plague felt as if I had heard it more than once.

The idea is wonderful, and the story, though a bit stale, is still presented quite well. I could not tell if it was because they’re always scripted to leave or fight me, or if it was by my own actions. So many times my choices led to disaster. You play as the son of the evil Isamo Tahar (who you play against in the tutorial), and this taught me a valuable lesson about Spellforce 3: do not get attached to a character that isn’t your main character. The RPG elements and storytelling are mostly well thought out. It’s a game that feels as if it’s fighting against itself, trying to create something wonderful but tripping on its own heels. When they work, it creates a fluid, brilliant game – but it doesn’t always work so well. Spellforce 3 is a curious blend of RTS and ARPG elements. Everything is far away and everything is slow-moving.
